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Original series[ edit ] The backdrop of gameplay was a two-story shopping mall containing 14 stores. Two teams each consisting of two people almost always male-female; married, engaged, dating, siblings, or best friends competed against each other to win prizes and a trip.
Stunt rounds[ edit ] Nearly all of the stunts were mini-games played in a one-minute time limit, which tested popular culture and consumer knowledge. The winners of a coin toss followed the host to the play area of the first stunt. After being told the specific gameplay, the team decided whether to play the stunt or pass and force their opponents to play.
Stunts varied widely, but most involved the team answering questions based upon a pop culture category, or various other games based on pricing merchandise. Nearly all stunts featured a second time limit. Successfully completing the stunt earned the team points and allowed them to choose a store located on the first floor of the mall, winning the prize associated with that store.
Although the stores and prize specialty associated with each store varied from episode to episode, each generally featured prizes typical of game shows furniture, electronics, artwork, etc. One of the stores each day featured the "Shopper's Special", which also awarded a mini vacation when chosen.
After the first stunt was played, the remaining team played the second stunt. Whichever team did not have the choice of playing or passing the first stunt in round one had the option in round two.
Also, completing a stunt earned a team points in the second round. During the round, the host asked a series of rapid-fire multiple-choice questions, again related to entertainment and shopping.
The round was played for a second time limit, and a correct answer awarded 50 points. Only one team member could answer each question, and partners switched places after a question was asked. If a team responded incorrectly, their opponents were given the chance to answer.
The team with the most points at the end of the round won the game and advanced to the bonus round. If a tie occurred, a final question was asked.
A team who buzzed-in and answered correctly advanced to the bonus round.
If a team answered incorrectly, the other team automatically won the game. One of the team members was the shopper while the other team member was the runner.
The shopper stood in front of a table with six boxes, each concealing a prize. When the round began, the shopper opened the first box and decided whether or not to keep the prize. If the prize was kept, the runner brought the box to a table across the stage and rang a bell signaling the shopper to open the next box.
If the shopper wanted to exchange the prize, the runner took the box to any of the 14 stores in the mall, left the opened item there and brought the unopened box from the new store to the prize table and rang the bell.
Once the first half of the round was completed, the retail values of the prizes on the table were added one-by-one. Regardless of the outcome, the couple kept all prizes that were placed on the table prior to time expiring, as well as any prizes won during the first two rounds of gameplay.
Lifetime version[ edit ] During the first season of the Lifetime version, stunts similar to those on Beat the Clock such as the female partner stuffing a certain number of balloons into a pair of oversized trousers worn by her husband without breaking any were also played in the first two rounds.
Some early stunts were played with a, or rarely second time limit. While teams were still often composed of opposite-gender couples in a relationship, teams also included two friends of the same or opposite gender. Stunts were replaced with questions and pricing segments based upon specific topics, which were puns relating to their content.
Instead of physical props, on-screen graphics were used to display the options to the home audience. The host provided the category for the segment and the first team chose to play or pass to their opponents.
All segments were played within a second time limit, and only one player could answer for each team. As with the original format, completing the challenge earned points in round one and points in round two. After each completed challenge, as before, the team would win a prize of their choice. To choose, the other member of the team would run into the store and pick up a gift box from one department, then run it back to the gameplay area.
Each department had a sign with a blue light on it, but the teams could only take from departments where the lights were flashing. The Shopper's Special was still attached to one of the prizes.
Round three, the "Shopper's Challenge" round, remained the same as in previous versions. For the Shop 'til You Drop Round, team members alternated roles instead of one defined as the shopper and the other as the runner. One team member opened a box and the other handed the item off to their partner, who decided whether to keep or exchange the item for any prize in a department with a flashing light, then brought the associated box to a table and rang a bell.Apple has a long relationship with Adobe.
In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer.
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