Everyone appreciates these qualities.
Model With A Purpose. Many developers worry about whether their artifacts -- such as models, source code, or documents -- are detailed enough or if they are too detailed, or similarly if they are sufficiently accurate.
Principles of support essay they're not doing is stepping back and asking why they're creating the artifact in the first place and who they are creating it for.
If you cannot identify why and for whom you are creating a model then why are you bothering to work on it all? Your first step is to identify a valid purpose for creating a model and the audience for that model, then based on that purpose and audience develop it to the point where it is both sufficiently accurate and sufficiently detailed.
Once a model has fulfilled its goals you're finished with it for now and should move on to something else, such as writing some code to show that the model works. This principle also applies to a change to an existing model: An important implication of this principle is that you need to know your audience, even when that audience is yourself.
For example, if you are creating a model for maintenance developers, what do they really need? Do they need a page comprehensive document or would a 10 page overview of how everything works be sufficient? Go talk to them and find out. M aximize Stakeholder ROI. Your project stakeholders are investing resources -- time, money, facilities, and so on -- to have software developed that meets their needs.
Stakeholders deserve to invest their resources the best way possible and not to have resources frittered away by your team. Furthermore, they deserve to have the final say in how those resources are invested or not invested.
If it was your resources, would you want it any other way? Over time we realized that this term wasn't right because it sounded like we were saying you needed to maximize the amount of money spent, which wasn't the message.
Every artifact that you create, and then decide to keep, will need to be maintained over time. If you decide to keep only three models then you clearly have less work to perform to support the same change, making you more agile because you are traveling lighter.
Every time you decide to keep a model you trade-off agility for the convenience of having that information available to your team in an abstract manner hence potentially enhancing communication within your team as well as with project stakeholders.
Never underestimate the seriousness of this trade-off. Someone trekking across the desert will benefit from a map, a hat, good boots, and a canteen of water they likely won't make it if they burden themselves with hundreds of gallons of water, a pack full of every piece of survival gear imaginable, and a collection of books about the desert.
Similarly, a development team that decides to develop and maintain a detailed requirements document, a detailed collection of analysis models, a detailed collection of architectural models, and a detailed collection of design models will quickly discover they are spending the majority of their time updating documents instead of writing source code.
You potentially need to use multiple models to develop software because each model describes a single aspect of your software. An important point is that you don't need to develop all of these models for any given system, but that depending on the exact nature of the software you are developing you will require at least a subset of the models.
Different systems, different subsets. Just like every fixit job at home doesn't require you to use every tool available to you in your toolbox, over time the variety of jobs you perform will require you to use each tool at some point. Just like you use some tools more than others, you will use some types of models more than others.
The time between an action and the feedback on that action is critical. By working with other people on a model, particularly when you are working with a shared modeling technology such as a whiteboard, CRC cards, or essential modeling materials such as sticky notes you are obtaining near-instant feedback on your ideas.
Working closely with your customer, to understand the requirements, to analyze those requirements, or to develop a user interface that meets their needs, provides opportunities for rapid feedback.
As you develop you should assume that the simplest solution is the best solution. Don't overbuild your software, or in the case of AM don't depict additional features in your models that you don't need today. Have the courage that you don't need to over-model your system today, that you can model based on your existing requirements today and refactor your system in the future when your requirements evolve.
Keep your models as simple as possible.Principles of Health and Social Care Essay Sample. Information fromWorking to standard: a code of conduct for support workers in health care ‘Principles’ can be described as ‘moral rule – guiding behavior’, ‘consistent regulation of behavior according to moral law’, ‘to impress with a doctrine’,’a constituent part’, [ ‘a fundamental’.
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The book An Essay on the Principle of Population was first published anonymously in , but the author was soon identified as Thomas Robert schwenkreis.com book predicted a grim future, as population would increase geometrically, doubling every 25 years, but food production would only grow arithmetically, which would result in famine and starvation, unless births were controlled.
It's the same with writing. With any given group of ideas and details, you might use any of a number of principles of organization, and any one of them would help you and your reader.
1(a) Explanation of the principles of support are applied to ensure that individuals are cared for in health and social care practice Successful health and social care system is requisite according to principle.
First Principles [Herbert Spencer] on schwenkreis.com *FREE* shipping on qualifying offers. Herbert Spencer () was an English philosopher, best known for his scientific writings.
Together with Charles Darwin and Thomas Huxley he was responsible for the acceptance of the theory of evolution. His well-known essay on Education: Intellectual.